STUART
LWEERE

Architectural Visualization

3D Artist · Architectural visualizer working across still renders, 360° walkthroughs, and real-time Unreal Engine environments. Based in Kampala, Uganda.

Kingdom Kampala
Animated flythrough concept
Round About
Urban infrastructure animation
NSSF Short Animation
Brand short-form animation
Kisule Clay Draft
Early-stage clay render draft

Go beyond static images and experience each project in real time.

Selected projects include a downloadable Unreal Engine application, allowing you to freely explore the environment from your own computer with interactive navigation and real-time rendering.

Simply download the project from the provided Google Drive link, extract the archive, and launch the executable (.exe) — no Unreal Engine installation is required.

For the best visual quality and performance, a computer equipped with an NVIDIA GeForce RTX graphics card is recommended. While the applications may run on other hardware configurations, an RTX GPU will provide the smoothest experience and allow you to enjoy the full real-time lighting and rendering capabilities of Unreal Engine.

If you experience any issues with downloading or launching a scene, please don't hesitate to get in touch for assistance.

Ngabo Road Unreal Engine scene preview
GET
SCENE
Ngabo Road — Unreal Engine Scene
Opens the Google Drive download in a new tab →
Stuart Lweere

Architectural visualization built at the intersection of technical precision and atmosphere.

Stuart Lweere is a 3D artist and architectural visualizer based in Kampala, Uganda, working with studios, architects, and developers across East Africa and beyond. The practice spans still renders, 360° interactive walkthroughs, and real-time environments built in Unreal Engine.

Every project starts from the same question: what does this space feel like to stand in? That question shapes everything from camera angle to light temperature, long before a single polygon is rendered.

Focus Areas

01
Still Renders
Photoreal exterior and interior visualization for pitch decks, planning submissions, and marketing.
02
360° Walkthroughs
Interactive panoramic tours that let clients explore a space before it exists.
03
Real-Time / Unreal
Live, explorable environments for walkthroughs, presentations, and interactive demos.

Software Proficiency

01
Autodesk 3ds Max
The modeling and scene-assembly core behind every project — geometry, lighting rigs, and camera work all built here first.
02
Chaos Corona & V-Ray
Dual rendering pipeline for physically accurate light and materials — Corona for speed, V-Ray for fine-grain control on demanding scenes.
03
Adobe Photoshop
Final-pass color grading, compositing, and retouching — the layer that turns a strong render into a finished image.
04
Adobe After Effects
Motion graphics and animated compositing for title sequences, callouts, and polished walkthrough edits.
05
Adobe Premiere Pro
Editing and sequencing for 360° walkthroughs, showreels, and client-ready video deliverables.
06
Unreal Engine
Real-time, explorable environments with instant lighting feedback — built for live walkthroughs clients can navigate themselves.
07
Graphisoft ArchiCAD
Working directly from architects' BIM data to keep every render coordinated with the true design intent.
01
Concept & Briefing
Understanding the brief, the architecture, and the story the space needs to tell — reference gathering, mood boards, and camera planning before any 3D work begins.
02
Modeling & Layout
Building accurate geometry from architectural drawings, blocking out camera compositions, and confirming scale and proportion early.
03
Materials & Lighting
Developing physically-based materials and lighting studies to find the right time of day, mood, and atmosphere for each scene.
04
Rendering
High-resolution rendering with careful attention to noise, detail, and technical accuracy across every camera angle.
05
Post-Production & Delivery
Color grading, compositing, and final polish in post — then delivery in whatever formats the project calls for, from print-ready stills to interactive walkthroughs.

Have a project in mind? I'd love to hear about it — get in touch and let's talk through what you're building.

Location
Kampala, Uganda
Availability
Open for new projects
Get In Touch  →